![]() The new Multiscatter 1.5 release supports The video below shows a brief overview of some of the improvements to the paint tool built into Multiscatter for 3DS Max. One of the most-highly sought-support for V-Ray light scattering-will allow users to distribute V-Ray light objects in the same ways that regular scene objects can be distributed. More information on V-Ray GPU is available at much-anticipated new release offers support for several features in strong demand by users. 2 โ CUDA compute capability and card reference 3 โ With V-Ray 6, using older drivers (less than 495.xx) on Ampere cards may lead to incorrect render results with RTX. NVIDIA AI Denoiser: Maxwell-, Pascal-, Volta-, Turing-, and Ampere-based NVIDIA card with latest recommended video driver 3ฤก โ Windows 11 is required for running Intel Alder Lake processors. ![]() V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2 NVIDIA RTX with compute capability 5.2 2: RTX cards with latest recommended video driver 3 NVIDIA CUDA with minimum required compute capability 5.2 2: Maxwell-, Pascal-, Volta-, Turing-, and Ampere- based NVIDIA card (s) Only IPv4 required for distributed rendering is supported. Required for customers using legacy hardware lock, preferably USB 2.0 Intel 64 1, AMD64 or compatible processor with SSE4.2 support
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